2018-01-22

Facebook's New Unit of Time

Thesis: People who think every unit needs to be a power of 10 don't understand the importance of proper divisors.

Case study: Engineers at Facebook just invented a new unit for synchronizing video frames, called a "Flick", which -- to avoid rounding errors with floating-point math -- needs to be evenly divisible into any of the common video frequencies: 24hz, 25hz, 30hz, 48hz, 50hz, 60hz, 90hz, 100hz, or 120hz. And also multiples of those by 1,000. And also common audio sampling rates like: 8kHz, 16kHz, 22.05kHz, 24kHz, 32kHz, 44.1kHz, 48kHz, 88.2kHz, 96kHz, and 192kHz. Since the least common multiple (LCM) of all those numbers is 705,600,000 (see: Wolfram Alphalink) the "Flick" is therefore defined as 1/705600000 of a second.

3 comments:

  1. Wow.

    Turns out their flick factor is also a multiple of 15750, so analog NTSC is also covered.

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  2. Dividing by 3.579545 MHz wasn't quite as rewarding, but produces "curious" results, for reasons I'm guessing shouldn't be surprising.

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    Replies
    1. Part of the discussion is that (from flicks.h, lines 33-36):

      "The NTSC variations (~29.97, etc) are actually defined as 24 * 1000/1001 and 30 * 1000/1001, which are impossible to represent exactly in a way where 1 second is exact, so we don't bother - they'll be inexact in any circumstance."

      Not sure if that's precisely the same issue or not.

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